A realistic self help guide to spotting threats, preventing and avoiding encounters, or fleeing and surviving during the coming of the zombie wasteland.
Sunday, November 28, 2010
If I should find other survivors, should I join with them, or keep flying solo?
I want to really speak to the core of how to be a survivor in these coming times. Its all about being decisive, knowing what your immediate intentions are and have an action plan in place before you even make your next move. I am trying to appeal to your better judgement, and the most critical skill you can posses in a post outbreak world, is good decision making. This will be critical in the weeks, months, or even years to come, and that is when and if you find other survivors avoid the temptation to immediately seek other human contact. This allows you the opportunity to effectively asses and make the best decision about if this prolonged contact with this other survivor is truly going to best serve your needs.
The breakdown of my lesson here is less about totally avoiding other contact with other survivors all together, but be very choosy about who's company you keep. Early in the first stages of the outbreak, shortly after marshal law has all but crumbled under the rising weight of the undead, this is the time of the culling, don't tie yourself down to any that are not essential priorities. Immediate family, children, etc. are all you should worry about because your friends are probably ghouls by now and the larger your group the more ineffective it becomes anyway. Eventually, though, times may or may not arise where you might have to look out sheerly for your own sake. Moving past the, "what if's," let's examine the basics of what you need so that we can better asses if joining in a mutual partnership can benefit you or not.
1. Are they soft looking, physically? A thing to remember is that you will do most of your moving on foot eventually, and porkers and wienies need not apply, they will only slow you down, consume more rations, and if they can't work they won't make it.
2. No family units, These types of survivor packs are very welcoming and eager to find anyone who will aide them. At some point in time you will encounter a situation where a child/grandparent/parent/wife/brother/sister (insert family member) will do something stupid, or any other manner of obnoxious behavior, and get you all endangered. The family will always want to go back for them or defend their irresponsible behavior, because they all have family ties. They aren't your family, don't die for those assholes. Use them for any immediate short term benefit that they can supply and then ditch them at you convenience. If they can better serve your interests as well as you theirs, then the game changes. What can they offer you in exchange for your company?
3. You will need food, water, shelter, and weapons. The shelter is a relative word for anywhere that you can lay your head down with confidence. You should never sleep in the same place more than a few times so you must prepare to be nomadic.
4. You could be greatly benefited by anyone with mechanical knowledge, especially automobiles, but mechanical in general is always helpful.
5. Also having an individual with specialized combat training such as a soldier or police officer.
6. ANYONE with medical knowledge, nurses, doctors, etc.
7. Any individuals with any outdoor/wildlife/farming etc knowledge can never hurt either.
Be cautious of forming alliances with other survivors until you know their true worth, and never trust anyone until they have proven they are worthy. Keep your group sizes minimal and never tolerate loose cannons, hotheads or over emotional people are zombie magnets. Good decision making teaches us how to appraise, if you will, the caliber of person that will accompany you. It helps us decide who is beneficial and who is not, the is no margin for error, and screw-ups need not apply. If the shoe doesn't fit than ditch it, flying solo is sometime the only way to go, because no one else has your best interests in mind more than you.
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